Thank you so much MHkaserz for your reports and interest. I can not change the size to each one because the proportion sizes of Pokemon would be lost. As I said, they are optimized so that they look good in combat, not in the summary. If the 2 sprites match the scale is correct and, yes, the other sprites match with this. As you say the problem here is the proportion, for to know the real size of a Pokemon I use the 3ds sprites from Mortedesu and scale they to x2 with a image editor, after that I compare it with my sprites. I've checked this sprites and croconaw y bellossom were a little oversized, they are already fixed, the others were correct. (Obv things like that don't include humongous pokemons but the pictures show the tiny problem that is the scale of some of these sprites)
![pokemmo mods gen ix battle animations help pokemmo mods gen ix battle animations help](https://static.planetminecraft.com/files/resource_media/screenshot/1320/Side-View_5495146.jpg)
some of them fall hard from the proportions of how big/small they are or should look.
Pokemmo mods gen ix battle animations help mod#
Volcarona is a Gen 5 so not from this MOD (regardless needs to be bigger)Īnd these are just examples. The game will be available primarily for Windows, but a.
Pokemmo mods gen ix battle animations help free#
Pokémon Enigma is, and always will be a free fan game. to gameplay, the battle system, and more. The game will take you through the tropical island group of Serbor, and will introduce new aspects. The blossom looks amazing, but in reality needs a 55% scale since in combat she would look on par with Scizor if she remains as is xD Pokémon Enigma is an RPG XP Game, set to be released through various chapters of the game. so I think a scale of 75~80% to the ones "too big for their own size" would be amazing Here you'll see that while some are perfect fits. To avoid misunderstanding a certain sentence. Something along those lines, idk how much delay that would add though, really depends. I didn't see the insides of pokemmo but it is a simple variable in a class that can be switch-cased before displaying a sprite according to the category that pokemon id is in. I think there should be categories like "Default" "Wide" "Tall" "Grounded" "Flying" "Long" etc to make sure each pokemon is at the ideal position when displaying the sprites. I think with a bit of effort and source materials this is a simple mod to make, and if mods allow some coding you could also mod the "animation" of moves.Īlso the "scale" concept doesn't fix the invisible border box for some sprites or sometimes makes their sizes questionable at the best.
![pokemmo mods gen ix battle animations help pokemmo mods gen ix battle animations help](https://5play.ru/uploads/posts/2018-02/1518083620_5.jpg)
if you focus on the battle ones, the summary ones will look almost tiny. if you focus on adjusting for the summary one, the battle ones will look gigantic. I think that "bug" is simply because the "battle" sprites are the same as the "summary" sprites. png from resources Sprite and Icon Editing desta vez vamos jogar o Pokemmo Pokemmo I think I installed mods incorrectly I think I installed mods incorrectly.